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1. Ship Skins - in Player Features and Ideas Discussion [original thread]
Edited by: Michael McNeil on 26/01/2011 06:47:04 Edited by: Michael McNeil on 26/01/2011 06:43:39 Edited by: Michael McNeil on 26/01/2011 06:42:02 Edited by: Michael McNeil on 26/01/2011 06:41:20 This would be a vanity item, and a ...
- by Michael McNeil - at 2011.01.26 06:39:00
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2. Don't stop macros, outsmart them - in Player Features and Ideas Discussion [original thread]
while this is a nice idea, if you have the time to do all of these steps, then a macro can be made for it, if you do not have the time, (being attacked by hostiles or rats) then you will never be able to mine. I do agree a level of complexity wou...
- by Michael McNeil - at 2011.01.26 06:17:00
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3. Remove highsec routes between empires.... - in Player Features and Ideas Discussion [original thread]
the best two things that would come out of this 1) is that each empire would develop their own jita, as the .00 spaces from the outer ring would bring their goods to the jita of each empire, this may open inter-empire trade a bit, and will increa...
- by Michael McNeil - at 2011.01.26 06:10:00
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4. First person view and manual navigation - and keep third person too - in Player Features and Ideas Discussion [original thread]
your first suggestion isn't very useful, for many reasons, namely that your character is in a egg, this egg is located someplace in the ship and we fly around using seamless exterior cameras to see. Your second suggestion isn't useful in the term...
- by Michael McNeil - at 2011.01.26 05:59:00
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5. Offensive mining OR _real_ strip miners - in Player Features and Ideas Discussion [original thread]
I liked the idea of planting bombs on the asteroid's, it would give a bigger reason to hunt down a red in your region as they could be seeding belts for destruction of your mining crews. However a single clocked ship with the ability to deploy suc...
- by Michael McNeil - at 2011.01.26 05:08:00
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6. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
if you want crews, lets add to the game some realizem, Players being the crew's of cap ships, we dock our combat ships to the carrier, read or other cap ship and we man the guns and or other models.
- by Michael McNeil - at 2010.03.30 00:47:00
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7. Star map - in Player Features and Ideas Discussion [original thread]
I only use flat version of the map as it is now... while this looks cool, it isn't really piratical, I think i would be agreed with when i say there are many more piratical things that could be fixed over the star map. either way your video looks...
- by Michael McNeil - at 2010.03.30 00:35:00
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8. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Zedic So if Mr bad player has logged in and walked away, then he's not really there to lock down your system now is he? Or do AFK cloakers have some sort of special macro that allows them to seek and destroy chickens who fly...
- by Michael McNeil - at 2010.03.09 14:07:00
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9. Low population null-sec idea. - in Player Features and Ideas Discussion [original thread]
Originally by: Aynen Originally by: David Grogan wall of text and your idea wouldnt work as large alliances would form smaller branches of their alliances to take those systems That they have to create smaller branches is kind...
- by Michael McNeil - at 2010.03.08 18:14:00
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10. Covops hunting class ship. - in Player Features and Ideas Discussion [original thread]
Originally by: Emporer Norton I'd like to see something like if a persone is cloaked for more then say 60 mins that is a small chance that cloak will stop or treat cloak like a overheated module and after a certain amount of time say 30 mi...
- by Michael McNeil - at 2010.03.08 18:07:00
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11. ORE ICE Harvester û Strip Miner Unbalanced. - in Player Features and Ideas Discussion [original thread]
Originally by: ULTImatio Correct, The Mackinaw is not a mining GOD. Maybe it is in mining speed but not in protection. Fit a Mackinaw in EVE-Fit: 2x T2 ICE Mining Upgrades 2x T2 ICE Harvester Now try to put something useful to get your ...
- by Michael McNeil - at 2010.03.08 08:39:00
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12. Covops hunting class ship. - in Player Features and Ideas Discussion [original thread]
Originally by: Dantes Revenge It's becoming a regular occurrence now. However, I notice that it's always novice players moaning about cloaks more often than not. They have yet to grasp the full game and the implications of adding counters ...
- by Michael McNeil - at 2010.03.07 21:55:00
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13. Covops hunting class ship. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever so you thought we dont have enough useless cloak threads and add yours? let me just ask you one question ... how much sense would a cloak make if you can be detected? who would gimp their ship with fitting a ...
- by Michael McNeil - at 2010.03.07 21:41:00
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14. EVE Universe scale inconsistency - in Player Features and Ideas Discussion [original thread]
Originally by: Razar51 id like to see moving planets and moons as well, but that would create a pos and bookmark nightmare i do not see how, if the bookmarks were to the object, you could have the nav computer lock take into account fo...
- by Michael McNeil - at 2010.03.06 18:42:00
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15. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Dantes Revenge Originally by: KaiserSoze434 Miners will always be intimidated because miners are easily intimidated. What do you really expect when they fly a tin foil ship with all the offensive capability of a ...
- by Michael McNeil - at 2010.03.05 23:17:00
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16. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Zedic Quote: And the cloaking pilot takes little to no risk himself as he can cherry pick his targets, All pvp pilots will, if given the chance - cherry pick i.e. choose a battle they think they can win. Hi, that's...
- by Michael McNeil - at 2010.03.05 16:19:00
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17. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Zedic No. Sorry if I'm being abrasive about this issue. I firmly believe that it's bad, bad BAD to introduce game mechanics that substitute a for lack of innovation, cooperation, willingness to risk, and courage on the pa...
- by Michael McNeil - at 2010.03.05 07:21:00
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18. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Mike C Edited by: Mike C on 04/03/2010 22:17:28 AFK cloaked pilots DO NOT shut down systems. They do not do anything at all. It is you who decides not to use a system. Here is something you can do: A) Fit ECM to you...
- by Michael McNeil - at 2010.03.04 22:48:00
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19. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Mike C No, he isn't. You see him in local and decide that because you are afraid of ship loss, you don't undock. To be honest it is only unfair to him. if the cloaked pilot is active, then he is not going to be found wit...
- by Michael McNeil - at 2010.03.04 22:03:00
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20. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Asheru Originally by: darius mclever Originally by: Asheru Here's a scenario of equal unfairness: XxstealthguyxX warps to 50km on your ice belt after DT and cloaks. He then goes to school for 6 hours. I log o...
- by Michael McNeil - at 2010.03.04 21:26:00
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